3DCG・ゲームアーティスト条件を変える閉じる
要約求人票をもとにAIがまとめたものです
Partner with Animators and Engineers to deliver animation performances in game, and create and maintain animation pipeline tools and workflows. The role also involves setting up and maintaining state machines and animation behavior trees in the in-house Engine.
応募資格
必須
- Minimum of 3+ years animation production experience for games
- Self-motivated team-player with great communication skills
- Strong troubleshooting and problem solving skills
- General experience with animation packages such as Maya/Motion Builder
- Python scripting proficiency
- Experience with state machines and in-engine animation workflows
歓迎
- 5+ years of games production experience as Technical Animator
- Japanese language proficiency or willingness to learn
- In depth knowledge of procedural animation workflows
- C# proficiency
- Knowledge of Capcom franchises
使用ツール
募集要項最終確認 10/1
- 職種
- 3DCG・ゲームアーティスト
- 雇用形態
- 正社員
- 給与
- 記載なし
- 給与の詳細
- 応相談 Determined based on experience and skills and considering company regulations ※Overtime allowance, holiday work allowance, late-night work allowance, commute allowance, etc. are paid separately
- 手当
- Overtime allowanceholiday work allowancelate-night work allowancecommute allowance
- 勤務地
- 大阪市中央区内平野町三丁目1番3号
- 働き方
- 記載なし
- 勤務時間
- Standard working hours: 10:00~18:30 (7.5 working hours a day)
- 休日・休暇
- ・Saturdays・Sundays・National holidays・New Year's holidays (Dec 29 - Jan 3)・Annual paid leave・Refreshment leave
- 福利厚生
- ・Counseling service・On-site nursery facility・Employee welfare facilities (corporate contract)・Share-Based Payment System・Company Savings System・Employee Stock Ownership Plan
- 社会保険
- Various Social Insurance Programs and Others
- 経験年数
- 3年以上
- 掲載日
- 2026/07/01 02:53(93日前)
- 最終確認
- 2026/10/01 19:50(1日前)
仕事内容
Job duties
- Partner with Animators and Engineers to deliver high quality animation performances in game
- Create and maintain animation pipeline tools and workflows
- Identify potential animation or workflow issues and collaborate with other team members to provide solutions
- Research new technologies/techniques and prototype new animation workflows
- Setup and maintain state machines and animation behavior trees in the in-house Engine
Skills and Requirements
- Minimum of 3+ years animation production experience for games
- Self-motivated team-player with great communication skills
- Strong troubleshooting and problem solving skills
- General experience with animation packages such as Maya/Motion Builder
- Python scripting proficiency
- Experience with state machines and in-engine animation workflows
Preferred Skills
- 5+ years of games production experience as Technical Animator
- Japanese language proficiency or willingness to learn
- In depth knowledge of procedural animation workflows
- C# proficiency
- Knowledge of Capcom franchises
この求人は株式会社カプコンの採用ページの掲載内容をもとに構成しています。応募条件の最新情報は募集元をご確認ください。
大阪府の3DCG・ゲームアーティストの求人
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応募は株式会社カプコンの採用ページで受け付けています。このページは採用ページの掲載内容をもとに構成しているため、最新の応募条件は募集元でご確認ください。
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